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Project Labyrinth Dev Logs

C# Programming / Unity

  • ​Dev Log #1: Architecting a Strategic Procedural RPG
    by Jay Webb
    May 1, 2026
  • ​Dev Log #2: Phase 1 – Creating a Multi-Class Character System
    by Jay Webb
    May 7, 2026
  • ​Dev Log #3: Hamiltonian Marathon—Procedural Dungeon Generation
    by Jay Webb
    May 13, 2026
  • ​Dev Log #4: Phase 2 – Campfire Hub, Physics Clashes, and JSON Persistence
    by Jay Webb
    May 16, 2026
  • Dev Log #5: Phase 3—Deterministic Loot, Persistent Object Integrity, and Event-Driven UI
    by Jay Webb
    May 21, 2026
  • Latest Post
    Dev Log #10: Phase 4: Part 4 – Dual-Stance Camera Rigging, Upper-Body Animation Blending, and Interpolated UI Systems
    Dev Log #10: Phase 4: Part 4 – Dual-Stance Camera Rigging, Upper-Body Animation Blending, and Interpolated UI Systems

    Welcome back to the labyrinth! In my last update, we…


    June 20, 2026

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